About the Events

Game Creator and Organizer: Peter S. Gottwald, Jr. on 02/01/2020 (new games)

Short Track Running:

This is an event where athletes will have to use their speed in combination with their drifting skills in order to make those tight turns around a very short track. This track is made up of cones that you must go around on the outside. All athletes will run counterclockwise for these events. At no time may any athletes jump or skip around the cones.

50m Dash: 1 lap with a straight lane start

150m Sprint: 3 laps with waterfall start

250m Run: 5 laps with waterfall start

Team Relay: 4 x 50m (200m) with waterfall start and 5 m exchange zone. This event is mixed which means you must have two girls and two boys on your team.

Fitbit Challenge:

This is an event where athletes will compete against each other to see how many steps they can get for a certain duration of time. Athletes will use the Fitbit App with either a Fitbit tracking device or with MobileTrack. The medalists of these events will have the top three most steps in that event for a certain duration of time. To qualify for an event an athlete must have at least 20,000 steps on their Fitbit account within or from the previous week. If you are using a Peloton Stationary Bike your fitness tracking data will be accepted for competition with a conversion rate of 105 steps for one minute for an average pace of 10 mph. Each one mph average increase the athlete will add 20 additional steps for each minute of activity. Nothing below a 10 mph pace on a Peloton Stationary Bike will be accepted for any Fitbit Challenge Event. If you decide to use the Peloton Stationary Bike you cannot use any other Fitbit tracker for your steps. All events will start at 12 midnight and end at 11:59 PM the day the event ends. If qualifying rounds need to take place 10 athletes will be placed in a one day challenge where five will either qualify to the next round or to the finals. Qualifying rounds may be used at the game organizers discretion. Each event is a mixed event where boys and girls will compete against each other. All Fitbit data must be synced or submitted directly to the games organizer 12 hours after each event ends. If an athlete has a step count of 0 after 48 hours from the start of the event they will be removed from the list. A team can still continue without one of their members and if the athlete starts getting steps they may still contribute to their team. Students and staff will compete together in these events.

Sprint: Count your steps for one day

Run: Count your steps for five days, this event can be completed on it’s own or at the same time as the Team Pursuit

Marathon: Count your steps for ten days

Team Pursuit: Count steps for a team of three people for five days and there are no restrictions for choosing team members just as long as they are part of the community of the school. This could include staff, students, parents and family members.

Team Cross Challenge:

A team of five athletes will be start on a large blue mat 20m away from another blue mat and the objective is for each member of the team to reach the other mat without touching the floor with any body part or moving the mat closer. Athletes will be given two scooters, two jump ropes (6 ft), one Poly spot one hula-hoop that only three feet can be placed in. The hula-hoop cannot be moved it can only be picked up and placed or thrown. If an athlete touches the ground they must go back to the start with no items. The fastest time will win. This is a mixed event, but there are no requirements for the number of boys or girls on each team.

Power Throw Competition:

In this event athletes will be bouncing a weight ball as far as they can with a running start. Athletes will be given a 10 m running area to run and bounce the ball as far as they can. If an athlete runs past or bounces the ball past the 10 m line the bounce will be considered no good. In this event each athlete will get three attempts. Girls and boys will use a weight of 4.4 lbs. The ball should be around 8 in wide and no more than 12 inches wide. If there is a tie between two or more athletes the rank will be decided on who threw the same distance first, second and third. If it is a tie between on what attempt distances thrown and the actual distance itself then a final throw will be given to those athletes and this will continue until there’s a winner.

Skeleton Glide:

This is an event where athletes will run and jump on a scooter head first on their belly sliding on a smooth surface. The total distance of the glide is 20 m and athletes will start at the 1 m line and have until the 7 m line to push their scooter as fast as they can and then jump on head first on their belly and glide the rest of the way to 20 m. In this event the fastest time will win. Athletes may use one scooter and up to three scooters connected together as long as you go head first and land and jump on the scooters using your belly. You cannot use your hands on the floor to help you glide or steer your scooter or scooters.

Archrival Competition:

Target Throw: In this event athletes will throw a tennis ball into a bucket at certain distances away. The entire length of distance from the bucket is 20 m and all athletes that are competing in this event will start 5 m away from the bucket. An athlete has three attempts at each distance and must make it into the bucket on one of those attempts to move on to the next distance. All athletes who make it at the 5 m line will advance 1 m and this will continue at each meter or until all athletes except for one have been eliminated. If two or more athletes make it to the 20 m line all athletes get three attempts at the 20 m distance and whoever misses first will be eliminated from the competition. The same rule applies if there are three athletes left in the competition when 20 m has not been reached. If one athlete beats everyone at a certain distance they are automatically the winner. The rest of the athletes would be competing for second and third place. If only three athletes make it passed a certain distance then they would keep moving up until there was one athlete left in the competition. Also if there are two or three athletes left in the competition they may all choose to do a final rival at that distance. When a final rival is in play all remaining two or three athletes who play until there was one person left in the competition. The advantage will be given to the athletes who make it in the bucket on their first attempt. If all remaining athletes make it on the same attempt or not make it at all the final rival will reset at the same distance.

Warrior Rival Competition:

In this event athletes will stand on a mat that is approximately 8 ft in length and try to push the other opponent off the mat using a soft plush mat with handles that acts like a long shield. Athletes may only push each other using these plush mats with handles. Once an athlete is pushed off the mat or their foot touches the floor they would be out and their opponent would earn one point. During each match in a preliminary round it takes three points to win and then in a final it would take five points to win. Final matches would be the gold medal match and the bronze medal match. Each athlete must use a spotter to catch them if they fall. The spotter will stand behind them during each match.

Reaction Interval Challenge:

This is an event where athletes will test their ability to react by testing their reaction time multiple times. This challenge event uses the Kahoot App/Website where athletes will be given 20 chances to earn points based on how quickly they react. Each attempt is potentially worth up to 1,000 points. The athlete with the most points wins the challenge. If qualifying rounds are needed only the top three athletes for each round will qualify to the finals.


Please Note: For events to be contested at the Winter Championship Series Games the following criteria must be met:

Individual Events: minimum of eight (8) athletes

Team Events and Relays: minimum of five (5) teams